elm_playground_3d_openglversion Documentation on ocaml.org

Native 3D playground platform on the GPU (OpenGL 3.3 core)

The desktop platform for a 3D program: the scenes handed to the GPU through OpenGL, the HUD drawn by the software 2D rasterizer, over either 2D platform (elm_playground_software or elm_playground_native).

AuthorYoann Padioleau <yoann.padioleau@gmail.com
LicenseLGPL-2.1-only
Homepagehttps://github.com/aryx/ocaml-elm-playground
Issue Trackerhttps://github.com/aryx/ocaml-elm-playground/issues
MaintainerYoann Padioleau <yoann.padioleau@gmail.com
Availableos-family != "windows"
Dependencies
Source [http] https://github.com/aryx/ocaml-elm-playground/archive/refs/tags/0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
Required by