elm_playground_3d_softwareversion Documentation on ocaml.org
Native 3D playground platform with a from-scratch software rasterizer
Like elm_playground_3d_opengl, but every pixel is computed by our own code instead of the GPU's: transforms, clipping, triangle filling, the z-buffer, shading and texturing, written to be read. Meant for teaching; slower than the GPU.
| Author | Yoann Padioleau <yoann.padioleau@gmail.com |
|---|---|
| License | LGPL-2.1-only |
| Homepage | https://github.com/aryx/ocaml-elm-playground |
| Issue Tracker | https://github.com/aryx/ocaml-elm-playground/issues |
| Maintainer | Yoann Padioleau <yoann.padioleau@gmail.com |
| Available | os-family != "windows" |
| Dependencies |
|
| Source [http] | https://github.com/aryx/ocaml-elm-playground/archive/refs/tags/0.3.6.tar.gz md5=7c636383d146d30ac6f2fa234a6253c8 sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0 |
Required by
- tinyboxwith-test


